. Position: Technical Artist

Summary

Create new, cutting-edge art for games based on original IP. Help to bridge the gap between programming and art by defining the content creation pipeline and best practices for workflow.

Responsibilities

• Work with programmers/artists/designers to create a working art pipeline for new features and techniques to be implemented in the game.
• Assist in defining standards of technical requirements for art content for before implementing in-game.
• Create new prototype HLSL/GLSL shader functionality and ensure it's integration within tools.
• Develop and document content creation guidelines.
• Provide support and training as-needed for artists learning the new pipeline.
• Proactively identify new technologies and techniques that will improve the quality of the tools and/or game.
• Work with the design and programming teams to find solutions to challenges as they arise.
• Work with Art Director and Leads, and Tools developers to help create and maintain documentation for the tools used in art content creation.

Requirements

• 3+ years of experience on commercial game projects or related fields in real-time graphics.
• In depth knowledge of all major art packages, with a focus on Maya.
• Strong art skills including experience with modeling, texturing, and shading for games. Experience in rigging and animation a plus.
• In-depth and up-to-date knowledge of real-time shader techniques.
• Up-to-date knowledge of “next-gen” game art currently leading in the market.
• Strong understanding of Python and/or melscript.
• Basic programming skills.
• Basic understanding of superficial anatomy and character creation techniques.
• Ability to work within tight deadlines and deliver requests with a quick turn-around time.
• Self motivated and able to drive ideas to completion.
• Strong ability to quickly learn new areas of development.
• Proven ability to work well with engineering teams.
• Creative problem solving skills.
• Ability to analyze a situation and communicate the most effective and efficient solution.

Desired Skills

• FX Composer or RenderMonkey experience.
• Familiarity with source control software. Subversion experience a plus.
• Shipped PC and/or console titles
• Knowledge of HLSL/GLSL.

Diesel Games seeks people with personality, experience, initiative, and know-how. If a fast-paced creative environment with a dedication to quality sounds appealing, this might be the perfect place for you.
We offer competitive salary, benefits and the opportunity to work with industry veterans on highly original next-gen projects.

To apply, please send resume with cover letter, portfolio link and art samples to jobs@dieselgames.com and reference the position title in the subject.